AdventureQuest 3D features a party system that will allow your friends to come up to your level and help you fight whatever epic monsters are in your way. Side-Kicking: You can play with friends that aren't your level. You can even use this feature to change the appearance of your gear! Weapon/Armor Fusion: Weapon and Armor Fusion will allow you to use up your old gear to boost the stats of your preferred weapons and armor. Multi-Class System: Enjoy playing multiple classes on the same character, meeting any of your party's potential needs! If you've had a hankering to take AdventureQuest on the go with you, but you haven't been able to due to browser restrictions then AdventureQuest 3D will certainly satisfy your needs! To all of my coder friends out there who are still staring wide-eyed, mouth open, in horror at discovering what QuestStrings really are.AdventureQuest 3D is a free to play cross-platform MMORPG being developed by Artix Entertainment, LLC and will be available on PC, Mac, iOS, and Android! AdventureQuest 3D is a fantasy world filled with all of your favorite MMORPG elements like monsters, magic, and stories but with all the AdventureQuest nostalgia you've come to know and love! Play with the same friends, on your same character, on all of your supported devices and enjoy a never-ending adventure full of epic battles and exciting loot. Join us in the next post to see the new logos Diogon has been creating for the project!Īlso. It was a pretty big project from last year. It is a big change, but the more "correct answer" for how to store your quest progress through the game.Īlso, Yorumi already finished coding and implementing this. Quests are now smarter, and know what the next quest is and what the previous quest.īetween us, this is something I have wanted to do since the original AdventureQuest. (Also lots of good opportunity to accidentally break things when adding new quests :D ) But tracking every quest in the game separately allows for a lot more freedom. The old system, despite its odd simplicity, was actually extremely good for linear story telling. including branching story paths and multiple choice endings. This new system will allow us to do things the old quest system could not do. Since we have to rewrite (or at least re-enter) every single quest in the game anyway, it was a good time to make this change. It will be 0 if you have not completed the quest or a 1 if you have. In fact, your characters will get a bit for every single quest in the game. and tosses the QuestString code out into the darkness* The new version of AdventureQuest Worlds tosses that system out completely. You can now have up to 65,536 steps in a single AdventureQuest 3D quest chain now. Databases are so much more powerful now, and hard drive space is so much more avialable that we just said, "The heck with it" and replaced that whole system with actual numbers. (Well, until the AdventureQuest 3D team was working on Darkovia and the quest limit drove us mad. AdventureQuest, DragonFable, MechQuest, AdventureQuest Worlds, and AdventureQuest 3D ALL use this. for whatever reason, we just kept using this system as we built new games. Player support used to have to edit these values by hand O_O Under this, you could have a total of 36 steps in any quest chain. with this system we could only have a max of 9 steps in any story!Įasy fix. It saved a lot of database read/writes way back in the early days. This was a super easy and cheap way of storing your progress through a story. That means on you are on the 9th step of the second quest chain. that spot might be used to store your progress in the DragonSlayer saga. That means, you have not started the first quest chain yet. The REAL reason they are called that is because way back in 2001 (when Dinosaurs still ruled the earth and people used the plentiful incoming stream of AOL disks as drink coasters) the original version of AdventureQuest needed a super cheap and easy way of saving your quest progress. Most people probably thought, "Oh, that is a clever name for a series of quests that is uh. You may have heard AE devs talk about "Quest Strings" in the past. If not, skip to the section entitled "Why it is better!" Quest Strings ILLUSTRATION BY JOHN MACNEILL POPULAR SCIENCE SEPTEMBER 2005 49 poosq e ol s'aqg aq sono) opoq sasnysip upi, sua6&o. read on if you are into that sort of thing. Want to hear the story? It starts with one of the oddest things in Artix Entertainment games. For the past 19+ years we have been storing quests in a very weird way. re-code it anyway." We have a new system for storing quests. here is everything you wanted to know about how the new AdventureQuest Worlds stores quests differently, but were rightly afraid not to ask. The next major AdventureQuest Worlds: Mobile meeting is on Wednesday.
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